I can't prove this, but I'm 99% sure that the talks on [Üye Olmadan Linkleri Göremezsiniz. Üye Olmak için TIKLAYIN...] display at No Show would never be accepted at an event like PAX East, or even at GDC. The talks (and Runescape games) on display at Boston FIG might have been but that's a good thing, because Boston FIG was free, and most people who live in Boston can't afford to attend GDC (the plane tickets alone are enough to most people off, and then that GDC registration price might make your eyes bug out Looney Tunes-style). Boston FIG represented a sort of miniature PAX/E3 hybrid for me, except free, catered heavily towards PAX's Indie MegaBooth section and nestled in my own backyard.No Show, on the other hand, was special almost too special to warrant a comparison to any other event I've attended before. Even though all of the speakers didn't agree with one another, and even though progressives and feminists and accessibility-loving game creators often fight with one another about how best to achieve representation and equality, I felt a fire of warmth in my stomach as I listened to people I respect trading stories, airing grievances and offering concrete, well-reasoned solutions and ideas for the future.These were not the stodgy, boring celebrities who present at E3; there was no forgettable train of bros or slapdash jokes, no insufferable staged banter between presentations. I would much rather hear Chris Klimas, creator of Twine, admit his surprise and joy that his tool for creating text adventures has grown into a symbol of accessibility, particularly for budding game developers who can't afford programming courses. I delighted to hear both Mattie Brice and Liz Ryerson coincidentally choose to mock Burning Man in their two completely different talks. No Show's ticket was pricey, but all of its talks are available online.I feel the same way about videogame conferences as I do about videoRunescape games, and about anything else: Once a corporation gets too big, I question its ability to keep doing exciting work, to keep pushing the envelope, and to stay in touch with its audience effectively. Sometimes the videogame industry feels like a long string of disappointments and hopelessness, like some sort of vast, unchanging mountain but even mountains erode, and smaller conferences give me hope that individual voices can scratch its surface, bit by bit.After attending No Show, I felt the fire-glow of hope burning in me for days. I couldn't wipe a smile from my face no matter what disheartening news I read about such-and-such videogame controversy of the hour. Why? Because I had seen something unusual happen: people I respected, coming together to argue civilly with one another about the Runescape games they create and distribute, the Runescape games they play and care about, the Runescape games they study and love.